SwordBounce Download For Pc [hack]
- tropsiosencentbatt
- Sep 5, 2019
- 5 min read
Updated: Mar 17, 2020
About This Game SwordBounce is a linear pixel art puzzle platformer (I know) in which you can use your sword to bounce on obstacles in your path, among other similar things. You will also find upgrades to your sword which increase mobility and your puzzle solving ability. Delve Deep and Don't Give Up!After waking up in a strange place, you venture downward into the dreary depths to discover the mysteries of these seemingly forgotten passageways.FEATURESOver 150 Challenging Levels to Complete10 Secrets to Discover10 Color Palettes to Unlock4 Upgrades to Collect4 Color Minimalist Styled Pixel Art 7aa9394dea Title: SwordBounceGenre: Action, IndieDeveloper:GogglesKittyPublisher:GogglesKittyRelease Date: 19 May, 2018 SwordBounce Download For Pc [hack] sword bounce \u0130t s awsome and it s super cheap just play it. Fantastic game with an original concept, a great level design, and lot of challengues. It is a 2D platform game in which you use your sword to bounce over all kind of hazards. This may sound simple, but first of all, its really original ( i only saw this kind of gameplay on Hollow Knight, and it wasn't the main concept ), and second, is way more complex than might you think initially.The levels are very challenging and the sword-bounce is used in many different ways. You unlock some powerups that makes this gameplay even more complex, and also there are secret levels, whose level design is unique and very different form the main game.Definetely 100% recommended ( and btw the price is ridiculous considering the amount of effort behind this title ).. It took me a long time, but this game was good enough to make me 100% it.The platforming is super tight. Like N++, this game excels in how it uses its mechanics rather than by having too many. It's very tricky, but levels are short enough to where you never get stuck too long. If you're bored and looking for a new challenge, SwordBounce is probably the game for you.. Super fun platformer with interesting mechanics and puzzels :D still playing! come watch gameplay on my channel https:\/\/youtu.be\/NLPeKgsYFfs. Holy crap this game was amazing. This needs to be a staple in the challenging-platformer community. The level design is so good. Sometimes I have to question what makes some platformers good and others not, but this is like the purest essence of whatever that good stuff is. The controls never feel deceptive and I never felt like a death wasn't my fault. Even if I did, the levels are the perfect length. I was skeptical of one-screen levels at first, but they actual vary greatly in size. No screen is ever arbitrarily sized either. The developer knows exactly what he's doing and how much space to give the player.The mechanics are by far the best part. The best platformers are the ones that explore movement mechanics. If you loved the seemingly insignificant but revolutionary fall-jump or flutter in Wings of Vi, or appreciate games like I Wanna Be The Boshy teaching the importance of reserved double jumps, then you'll definitely love the sword bounce mechanic. It is NOT just a gimmick. It forces the player to always be moving, always reacting. Bouncing off a spike seems cute until you realize there's no longer a reason to have a floor. Also, you can bounce off things to the side of you, even if not directly beneath you. Now you're pretty much precision flying, and it's great. I can't stress enough how much this brings to the table.A sign that a platformer is using its mechanics wisely is when you have to digest every level before jumping in, pondering your moveset to find a path in the madness. The developer introduces a few other mechanics, but takes time fleshing out all the possibilites that can result. As such, the difficulty curve is beautiful, besides the secrets that give you a hint of what you're in for. Every object, projectile, and switch can also be bounced off, and the developer uses that to fit so many unique challenges into a small space, of which are then chained together to make mess that, when perfected, can be completed in only 5 seconds. Every level feels different, in the same way that two paintings somehow feel different despite just being paint on a canvas.Seriously, just watch a let's play or something if you're on the fence; you'll know what kind of game this is. I was scared before buying when I saw how little reception this game had. Turns out the only reason it's not popular yet is because people haven't bought it. Now I just want everyone to experience this soon-to-be classic. Like the other reviewers, you probably will too.. Super fun platformer with interesting mechanics and puzzels :D still playing! come watch gameplay on my channel https:\/\/youtu.be\/NLPeKgsYFfs. SwordBounce is a fun, challenging precise platformer that has beautiful artwork. I would recommend it to anyone who is a fan of the genre but a small warning for those that suffer from carpal tunnel or similar hand issues; it does not have controller support so it can quickly get hard on your hands. You can read my full thoughts here: https:\/\/whatevo.com\/post\/237\/steam-summer-sale-retrospective v2.2.1: 1/14/2018v2.2.1 hotfixNew Features:1 small cutscene at Red Temple. (this area is still being worked on,so don't expect much until March)Balancing:-25% enemy research requirements.Misc:Fixed a game breaking bug in Wooden Edge.Fixed luck giving far too much state increase/decrease.Fixed an enemy giving too much AP.Fixed multiple weapons and armor.Fixed a few pathing issues.. 3.3.1 Town Improvement: 3/22/2019v3.3.1 Town ImprovementFeatures:Added a Motel to the Ghost Town. (shows up at town level 3, and provides economy based on average happiness and art level)Added an Art Gallery to the Ghost Town. (shows up attown level 4, and is used to permanently increase your town's art level and happiness)Musician now gives +1 art level.Balancing:Increased happiness from town level by 66%.Increased happiness from tech level by 50%.Increased happiness from store level by 50%.Misc:Fixed loading in bug for lights and ceilings. (toprotect from a new bug, the game currently doesn't fade out while loading or saving)Fixed Eastern Psuedo Hell savepoint.Fixed some rakenzie cards.Fixed some text.. 3.2.10 Stability and Balancing: 3/7/20193.2.10 Stability and BalancingNew Features:Randomly placed "Stability Backgrounds" throughout the game. (these are only designed to protect battles fromcrashing at the start, not at the end. If these manuallyplaced backgrounds work, then the rest of the game will follow suit)Balancing:Slightly weakened enemy stats on tech levels 1-35.Weakened early game enemy offense by 10-20%.Reduced damage of Red Moon and Blood Moon by 1 tier.Reduced stamina cost of enrage by half.Misc:Fixed Undead Castle savepoint.Fixed Devil's Shadow text.Fixed Red Moon and Blood Moon.Fixed stamina cost on a few prepare skills.Fixed stability after leaving katis bridge.. 3.2.5 Hotfix: 2/22/2019v3.2.5 HotfixNew Features:Put save script back in. (WARNING: Save only in the top slot. A one slot autosave system may be introduced in order to fix the save crashing)Misc:Removed battle camera for improved stability. (if battlesstill crash 1% of the time while loading up, let me know). 3.0.6 Misc: 8/5/2018v3.0.6 MiscNew Features:Improved battle backgrounds.Created battle camera for enemies.Balancing:20% easier to run from battle.Misc:Fixed Poetry of Paint save.
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